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Magical Energy Beam - Houdini and Nuke VFX Course Free Download
What is this course? Volumetric Clouds
We’re going to start in Houdini by creating the clouds using geometry as a base, and then we will use Volume VOPs to remove density, twist and deform our volumes to animate the clouds. Particle Shockwave
For the shockwave effect we’re going to create a pyro simulation and use the velocity to drive our particles.
For the particles, we’re going to look into different ways to modify the velocity advection to create a more unique and magical look.
I’m also going to show you some quick and easy ways to create more interesting colors with a lot of detail.
Volumetric Fog
For the fog we’re going to create custom noise patterns that we can layer together to get a more realistic result.
Here we’ll also go over the best way to optimize our render by splitting the fog into separate parts.