DescriptionLearn the core concepts of character rigging in Maya and how to build production-ready, animator-friendly character rigs. This 5-hour workshop by Taylor Whitsett, a Technical Animator at Respawn Entertainment, reveals how to apply basic rigging principles to create complex character rigs creatively. While character rigging can often feel overwhelming, it doesn’t need to be; Taylor shares industry-proven techniques gained through experience working on titles including Walking Dead: Saints & Sinners and Medal of Honor: Above and Beyond, to help you break through any hurdles. |
Follow along as Taylor introduces fundamental rigging concepts and walks through the steps to building efficient character rigs for games. From establishing a character pipeline to setting up the bind skeleton and creating a control rig, all the way through to building automated rigging and animation systems; this workshop details the entire workflow in Maya. The Nyra character model showcased throughout the workshop was created by the incredibly talented Paul Tosca. Duration: 300 Minutes Format: HD 1920x1080 |
File name | Character Rigging in Maya for Game Production Full Course |
File Type | .mp4 Tutorial Video |
File size | 1.77 GB |